Monday, 30 December 2013

DGG-TLC Mixed Doubles

Well, it's that time of year where people aren't so busy and have time for games. My clubmate Frank (of If It Wasn't For Ones fame) organised a day of games for our own DGG members and the Last Chancers club to play some mixed doubles in the Hobby Shack in Wicklow town. The plan was to have one member of each club on each team, but as we had 3 DGG and 6 TLC members, Frank stepped out and that left the teams as follows (names invented by me).

Red and Black Attack - Lenny (Flesh Tearers) & John (Saim-Hann Eldar)
The Green Machine - Lloyd (Dark Angels) & Ross (Orks)
Imperium Fuck Yeah! - Darragh (Imperial Guard - including a Stormlord) & Erik (Imperial Fists)
Sick Puppies - Conor (Nurgle CSM) & Brian (Space Wolves)

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Our combined forces.

I took the following army - Flesh Tearers Space Marines (Codex : Blood Angels)
Librarian (125) - Jump Pack. Psychic Powers - Shield of Sanguinius, Unleash Rage.
Sanguinary Priest (95) - Jump Pack, Power Axe, Meltabombs.
Sanguinary Priest (95) - Jump Pack, Lightning Claw, Meltabombs.
Assault Squad - 10 (235) - 2 Meltaguns, Veteran Sergeant with Power Fist.
Assault Squad - 10 (235) - 2 Meltaguns, Veteran Sergeant with Power Fist.
Assault Squad - 10 (215) - 2 Flamers, Veteran Sergeant with Power Fist.

Frank had determined that each team would play each other team once. Each round would use a different deployment method and combine the objectives from two missions, so each deployment and mission would be played once.

Game 1, we played against the Sick Puppies (Conor & Brian). Deployment was Dawn of War, with the missions being a combination of Crusade and Purge the Alien.

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Deployment

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Getting closer.

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And now we're all dead!

Game 2, we played the Green Machine (Lloyd & Ross). Deployment was Hammer and Anvil, with the missions being a combination of Big Guns Never Tire and The Scouring.

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Deployment

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Ross points out which Ork I really need to fear.

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A mid-game position.

In the final game, we played Imperium Fuck Yeah! (Darragh & Erik). Deployment was Vanguard Strike, with the missions being a combination of The Emperor's Will and The Relic.

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Lord of War? Run, before it ruins 40K!

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Some of Erik's beautifully painted Imperial Fists. Check out those Lascannon barrels.

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Shoot the big thing!

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Dun-dun-dun-dun-dun!

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So you think you can Deep Strike, boys?

We had three great games of 40K, and even with the unusual inclusion of the Stormlord didn't make the game any less fun (Note to all the moaners - try using Lords of War in your game before complaining. If you still don't like it that's OK, but at least try before deciding). We had decided that blowing up the Stormlord was our priority, but it survived with 2 Hull Points left (although I hadn't read Escalation, only bought it afterwards, and reading it on the way home we did actually destroy it - that massive explosion would have been fun). Thanks to all who played, my team mate Johno (of The Witchblade blog. Check it out.), all our opponents, and especially Frank, who organised, drove myself and Darragh to Wicklow and then didn't even get to play.

3 comments:

  1. Great games and always a pleasure playing 40k with you Lenny!

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  2. Nice report Lenny & I'm really happy with the way you guys that played are not put off by the big thing the was the stormlord it made not been able to play worth while

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    Replies
    1. Thanks again for running it Frank. I don't see the point in getting upset with Darragh bringing the Stormlord, it wasn't like he was doing it to ruin people's fun. I must get that Inquisition Codex and look into doing my Inquisition/Imperial Guard army. Might be an excuse to assemble and paint that Baneblade I still have in the box.

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